Timetable Day 1.

TimeLecture Room 1 (Topics) Lecture Room 2 (Topics)
10:00 - 11:00Game development for assistive gadgets. Challenges and solutions.Porting FLASH-games to HTML5.
11:00 - 12:00Creating music for games. Auditory atmosphere.Interface, deeply integrated into gameplay.
12:00 - 13:00We need your opinion. How to use the community for improving your game.Graphics and game design. Two sides of the same coin.
13:00 - 15:00Lunch BreakLunch Break
15:00 - 16:00Discussion panel: Methods of effective management in the game industry.Embedded or visual narrative. How to merge a story, game environment and gameplay.
16:00 - 17:00Discussion panel: Methods of effective management in the game industry.Game development for specific platforms and stores. Nuances and best practices.
17:00 - 17:00How to reduce risks of product failure with smart game design.Rules for creating a good hardcore online shooter.

Timetable Day 2.

TimeLecture Room 1 (Topics)Lecture Room 2 (Topics)
10:00 - 11:00VR-player. Who on earth is that and where to find them?Practices: Selecting visual references to set a task for an artist.
11:00 - 12:00How to attract attention to your game in 15 seconds?Meeting point: Specifics of interaction between a game designer, a developer and an artist.
12:00 - 13:00Facebook - advanced platform for developers of social games.Simple rules to make clever opponents.
13:00 - 15:00Lunch BreakLunch Break
15:00 - 16:00Discussion panel: Ways of mobile games monetization.Dubbing of games with a large number of active elements by the example of an RTS.
16:00 - 17:00Discussion panel: Ways of mobile games monetization.Prototyping of game mechanics on paper.
17:00 - 17:00Dynamics of game mechanics.The lessons we took from creating a hardcore strategy for mobile platforms.

Timetable Day 3.

TimeLecture Room 1 (Topics)Lecture Room 2 (Topics)
10:00 - 11:00Creating a game cover. Choice of the right, recognizable art style by the example of successful games.Using tags in animations for actions coordinated with gameplay.
11:00 - 12:00Steam: Secrets of a trading platform which Valve does not reveal.Multi-faceted dialogue system.
12:00 - 13:00Making a presentation and a pitch-document for your game.How to prepare the right game UI. Compilation of useful tips.
13:00 - 15:00Lunch BreakLunch Break
15:00 - 16:00Discussion panel: Advertisers and developersGame optimization for outdated smartphones. Practices.
16:00 - 17:00Discussion panel: Advertisers and developersUsability. How to combine different input devices in one project.
17:00 - 17:00Award ceremony for the best independent game developers.-