Timetable Day 1.

TimeLecture Room 1 (Topics)Lecture Room 2 (Topics)
10:00 - 11:00Better, faster, smarter. Examples of good rules of development from large game companies.Usage of streaming services as a marketing tool.
11:00 - 12:00Game design as a match of art and mathematics.How to fix problems with Unity3D’s physics engine.
12:00 - 13:00All you wanted to know about e-sports.Survival tips for independent game developers.
13:00 - 15:00Lunch breakLunch break
15:00 - 16:00Success of the first game does not guarantee success of the next.Features of interface development for VR-games.
16:00 - 17:00Discussion panel: Is there a chance for indie developers?Five rules of effective pre-production.
17:00 - 17:00Discussion panel: Is there a chance for indie developers?Level design and architecture.

Timetable Day 2.

TimeLecture Room 1 (Topics)Lecture Room 2 (Topics)
10:00 - 11:00From a mobile platform to consoles by the example of several successful projects.DirectX 12. Improvements and performance.
11:00 - 12:00Getting investments and not failing a project.Using a data-oriented approach in game development.
12:00 - 13:00How to fix problems in your game two days before the release? Let’s see.Creating a cloud server for a synchronous online game.
13:00 - 15:00Lunch BreakLunch Break
15:00 - 16:00Discussion panel: Is there life in VR/AR-games?Technologies in game design: simple solutions for complex systems.
16:00 - 17:00Discussion panel: Is there life in VR/AR-games?Basics of structured production for indie developers.
17:00 - 17:00Forward to the future! Possible development of the industry in the nearest five years.Artificial intelligence and navigation in games: problems and solutions.

Timetable Day 3.

TimeLecture Room 1 (Topics)Lecture Room 2 (Topics)
10:00 - 11:00Is there life in the game sector of social networks?Practical advice on optimizing mobile games based on Unity3D.
11:00 - 12:00Discussion panel: Relationship of editor vs developer. How to improve?Development of customized avatars in an online game project. Best solutions.
12:00 - 13:00Discussion panel: Relationship of editor vs developer. How to improve?Звук в игровом проекте.
13:00 - 15:00Lunch BreakLunch Break
15:00 - 16:00Session: Debriefing. Interactive pitching of projects from independent developers.Artistic vision or how to harness talent and make graphics which everybody likes.
16:00 - 17:00Session: Debriefing. Interactive pitching of projects from independent developers.Secrets of video streaming in mobile games.
17:00 - 17:00Final show. Award ceremony for the best game developers.-