Timetable Day 1.
| Time | Lecture Room 1 (Topics) | Lecture Room 2 (Topics) |
|---|---|---|
| 10:00 - 11:00 | Better, faster, smarter. Examples of good rules of development from large game companies. | Usage of streaming services as a marketing tool. |
| 11:00 - 12:00 | Game design as a match of art and mathematics. | How to fix problems with Unity3D’s physics engine. |
| 12:00 - 13:00 | All you wanted to know about e-sports. | Survival tips for independent game developers. |
| 13:00 - 15:00 | Lunch break | Lunch break |
| 15:00 - 16:00 | Success of the first game does not guarantee success of the next. | Features of interface development for VR-games. |
| 16:00 - 17:00 | Discussion panel: Is there a chance for indie developers? | Five rules of effective pre-production. |
| 17:00 - 17:00 | Discussion panel: Is there a chance for indie developers? | Level design and architecture. |
Timetable Day 2.
| Time | Lecture Room 1 (Topics) | Lecture Room 2 (Topics) |
|---|---|---|
| 10:00 - 11:00 | From a mobile platform to consoles by the example of several successful projects. | DirectX 12. Improvements and performance. |
| 11:00 - 12:00 | Getting investments and not failing a project. | Using a data-oriented approach in game development. |
| 12:00 - 13:00 | How to fix problems in your game two days before the release? Let’s see. | Creating a cloud server for a synchronous online game. |
| 13:00 - 15:00 | Lunch Break | Lunch Break |
| 15:00 - 16:00 | Discussion panel: Is there life in VR/AR-games? | Technologies in game design: simple solutions for complex systems. |
| 16:00 - 17:00 | Discussion panel: Is there life in VR/AR-games? | Basics of structured production for indie developers. |
| 17:00 - 17:00 | Forward to the future! Possible development of the industry in the nearest five years. | Artificial intelligence and navigation in games: problems and solutions. |
Timetable Day 3.
| Time | Lecture Room 1 (Topics) | Lecture Room 2 (Topics) |
|---|---|---|
| 10:00 - 11:00 | Is there life in the game sector of social networks? | Practical advice on optimizing mobile games based on Unity3D. |
| 11:00 - 12:00 | Discussion panel: Relationship of editor vs developer. How to improve? | Development of customized avatars in an online game project. Best solutions. |
| 12:00 - 13:00 | Discussion panel: Relationship of editor vs developer. How to improve? | Звук в игровом проекте. |
| 13:00 - 15:00 | Lunch Break | Lunch Break |
| 15:00 - 16:00 | Session: Debriefing. Interactive pitching of projects from independent developers. | Artistic vision or how to harness talent and make graphics which everybody likes. |
| 16:00 - 17:00 | Session: Debriefing. Interactive pitching of projects from independent developers. | Secrets of video streaming in mobile games. |
| 17:00 - 17:00 | Final show. Award ceremony for the best game developers. | - |
